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"I don't think it's tenable"
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Former Assassin's Creed creative director for Revelations and Unity, Alexandre Amancio, believes that AAA studios have been "mistakenly" throwing people at game development problems in a way he doesn't think is tenable. Instead, he says the future of development lies in smaller teams.
Game development budgets at AAA studios are larger than ever before, with GTA 6 rumored to have cost more than $1 billion in its creation to date. Sales expectations have blown up alongside the rising costs, with developers suffering the brunt of the losses when games inevitably fail to hit these lofty targets.
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He believes that the solution to this is smaller core teams supplemented to work outsourced to other teams or studios. "I think the future lies in smaller teams," Amancio says. "I think that there's stuff we can learn from other industries… where you have core teams that are complimented with either outsourcing or with co-dev for specific needs. You get the right crew for the right project at the right time."
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George YoungFreelance News WriterFreelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.
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Baldur's Gate 3 publishing lead says it's not "true that big budget = s**t" and it's "easier than ever" to "find an audience" for games, but "the public company model is broken in entertainment"
Former Nexon boss who took a risk on Arc Raiders says "the AAA industry is structurally at its end" and "it’s going to end in more disaster than it has already" without a "serious rewrite"
God of War Ragnarok lead says AAA studios should "diversify into double-A and single-A, and then perhaps indie" even if blockbuster releases result in "potentially really large" payoffs
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"'I’ve never seen this kind of game before'": Ex PlayStation boss Shuhei Yoshida says AAA devs stick to a "proven formula" while indies are "always" the ones to explore something new
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