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Elden Ring remains "in a league of its own"
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The world of Elden Ring changed so significantly from the starting point established by Game of Thrones' George R. R. Martin that game director Hidetaka Miyazaki thinks his collaborator would be surprised by the end result.
Speaking with Game Informer, Miyazaki explained that while Martin helped lay the groundwork for the world-building and some character backstories, FromSoftware's narrative team were the ones that brought them to life within the world of the game itself. In some instances, he suggests, those changes were so substantial that Miyazaki thinks Martin would be surprised by exactly what ended up in the game.
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It might surprise GRRM – who did actually say that he thought the game "looks incredible" – but Miyazaki certainly thinks his approach was successful. Experimenting with the narrative base provided by Martin allowed the entire game to coalesce into an experience that he claims is a game that remains "in a league of its own," even several years after launch.
FromSoftware head Hidetaka Miyazaki says games like Elden Ring and Dark Souls aren't about "simply cranking up the difficulty; it’s doing so fairly"
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Ali JonesSocial Links NavigationManaging Editor, NewsI'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.
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FromSoftware head Hidetaka Miyazaki says games like Elden Ring and Dark Souls aren't "simply cranking up the difficulty"
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