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OG Fallout creators wanted the IP when it was up for sale, but Bethesda's $6 million bid was a blowout: "It wouldn't have mattered if they heard our offer or not, because they would have laughed"

January 09, 2026 5 min read views
OG Fallout creators wanted the IP when it was up for sale, but Bethesda's $6 million bid was a blowout: "It wouldn't have mattered if they heard our offer or not, because they would have laughed"
  1. Games
  2. RPGs
  3. Fallout
  4. Fallout 3
OG Fallout creators wanted the IP when it was up for sale, but Bethesda's $6 million bid was a blowout: "It wouldn't have mattered if they heard our offer or not, because they would have laughed" News By Ali Jones published 9 January 2026

"We never even got a chance to make an offer"

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The history of the Fallout games is a complicated one, but it was Bethesda's almost $6 million offer that ensured it would be the steward of the franchise, no matter what it's original creators might have hoped for.

The Fallout IP was originally owned, published, and created by Interplay, whose internal Black Isle Studios made Fallout 2. Interplay licensed the franchise to Bethesda, but hit dire financial straits in the mid-2000s and was forced to sell assets in order to pay its staff. According to Brian Fargo, co-founder of Interplay, "the only asset they really had to sell was Fallout."

Speaking to Game Informer, Fargo says that a lawsuit attached to those financial issues "made [Interplay] sell all the Fallout rights to Bethesda," but there might have been another way. Fallout's art director, Leonard Boyarsky, who had left Interplay to found Arcanum and Vampire: The Masquerade – Bloodlines studio Troika Games alongside Tim Cain and Jason Anderson said that he tried to make a bid for the rights before they got to Bethesda.

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The rest, as they say, is history. Bethesda's held firmly onto the Fallout franchise since then, handing it off to Obsidian for New Vegas and Amazon for Fallout season 2, with Fallout 5 somewhere way off in the distance after The Elder Scrolls 6. As for Troika, two out of three of them are working as close to Fallout as you can get without being at Bethesda these days, with Tim Cain rejoining Obsidian to work on a secret project teased after The Outer Worlds 2, which Boyarsky helped build as creative director.

Bethesda design director wants a Fallout 5 you could play for up to 600 hours because "that's the kind of games we make."

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS Bethesda Softworks Bethesda Game Studios CATEGORIES Xbox Series X PS5 PC Gaming Platforms Xbox PlayStation Ali JonesAli JonesSocial Links NavigationManaging Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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